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frey_m authored
It's nicer than the "classic" namespace. modified: src/Algorithms/BeamBeam3D.cpp modified: src/Algorithms/BeamBeam3D.h modified: src/Algorithms/MPSplitIntegrator.cpp modified: src/Algorithms/MPSplitIntegrator.h modified: src/Algorithms/ThickTracker.cpp modified: src/Algorithms/bet/EnvelopeBunch.cpp modified: src/Algorithms/bet/EnvelopeBunch.h modified: src/Classic/AbsBeamline/Integrator.h modified: src/Classic/Algorithms/CMakeLists.txt modified: src/Classic/Algorithms/MapIntegrator.cpp modified: src/Classic/Algorithms/MapIntegrator.h renamed: src/Classic/Algorithms/Particle.cpp -> src/Classic/Algorithms/OpalParticle.cpp renamed: src/Classic/Algorithms/Particle.h -> src/Classic/Algorithms/OpalParticle.h modified: src/Classic/Algorithms/OrbitTracker.cpp modified: src/Classic/Algorithms/PartBunch.cpp modified: src/Classic/Algorithms/PartBunch.h modified: src/Classic/Algorithms/ThinTracker.cpp modified: src/Classic/Algorithms/Tracker.cpp modified: src/Classic/Algorithms/Tracker.h modified: src/Track/TrackSave.cpp modified: src/Track/TrackStart.cpp
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