- 29 May, 2014 2 commits
-
-
Tuelin Kaman authored
-
Daniel Winklehner authored
Bugfix in fastIsInside (v was pointing in wrong direction), temporary use of intersectLineSegmentBoundary instead of intersectLineSegmentBoundary4PartInside. Pending Achims approval. -DW
-
- 28 May, 2014 5 commits
-
-
gsell authored
BoundaryGeometry: bugfix in intersectLineSegmentBoundary(): the case where the ray starts close to the boundary but away from it was handled wrong
-
gsell authored
-
gsell authored
-
Daniel Winklehner authored
-
gsell authored
-
- 27 May, 2014 2 commits
- 21 May, 2014 1 commit
-
-
Tuelin Kaman authored
-
- 19 May, 2014 1 commit
-
-
gsell authored
-
- 16 May, 2014 2 commits
- 15 May, 2014 1 commit
-
-
gsell authored
-
- 12 May, 2014 1 commit
-
-
gsell authored
-
- 08 May, 2014 2 commits
- 17 Apr, 2014 2 commits
- 24 Mar, 2014 1 commit
-
-
gsell authored
make old voxelization default; bugfix in new voxelization (iterators doesn't work together with indices
-
- 21 Mar, 2014 1 commit
-
-
gsell authored
BoundaryGeometry: triangle Cube intersection test added, this is still unused; method to compute the voxel mesh optimized
-
- 20 Mar, 2014 3 commits
- 14 Mar, 2014 1 commit
-
-
gsell authored
the extend of the voxel mesh is now one voxel larger than the extend of the geometry; bugfix in intersection test: epsilon to large in epsilon compare
-
- 12 Mar, 2014 1 commit
-
-
gsell authored
-
- 11 Mar, 2014 2 commits
- 08 Mar, 2014 2 commits
- 07 Mar, 2014 3 commits
- 05 Mar, 2014 1 commit
-
-
gsell authored
-
- 03 Mar, 2014 1 commit
-
-
gsell authored
-
- 20 Feb, 2014 2 commits
- 17 Feb, 2014 1 commit
-
-
gsell authored
-
- 11 Feb, 2014 1 commit
-
-
Daniel Winklehner authored
-
- 31 Jan, 2014 1 commit
-
-
gsell authored
-