// // Class ArbitraryDomain // Interface to iterative solver and boundary geometry // for space charge calculation // // Copyright (c) 2008, Yves Ineichen, ETH Zürich, // 2013 - 2015, Tülin Kaman, Paul Scherrer Institut, Villigen PSI, Switzerland // 2016, Daniel Winklehner, Massachusetts Institute of Technology // 2017 - 2020, Paul Scherrer Institut, Villigen PSI, Switzerland // All rights reserved // // Implemented as part of the master thesis // "A Parallel Multigrid Solver for Beam Dynamics" // and the paper // "A fast parallel Poisson solver on irregular domains applied to beam dynamics simulations" // (https://doi.org/10.1016/j.jcp.2010.02.022) // // This file is part of OPAL. // // OPAL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // You should have received a copy of the GNU General Public License // along with OPAL. If not, see . // #ifndef ARBITRARY_DOMAIN_H #define ARBITRARY_DOMAIN_H #include #include #include "H5hut.h" #include #include #include #include #include "IrregularDomain.h" class BoundaryGeometry; class ArbitraryDomain : public IrregularDomain { public: using IrregularDomain::StencilIndex_t; using IrregularDomain::StencilValue_t; ArbitraryDomain(BoundaryGeometry *bgeom, Vector_t nr, Vector_t hr, std::string interpl); ArbitraryDomain(BoundaryGeometry *bgeom, Vector_t nr, Vector_t hr, Vector_t globalMeanR, Quaternion_t globalToLocalQuaternion, std::string interpl); ~ArbitraryDomain(); /// returns discretization at (x,y,z) void getBoundaryStencil(int idx, int idy, int idz, StencilValue_t& value, double &scaleFactor); /// queries if a given (x,y,z) coordinate lies inside the domain bool isInside(int idx, int idy, int idz); /// returns number of nodes in xy plane int getNumXY(int idz); // calculates intersection with rotated and shifted geometry void compute(Vector_t hr, NDIndex<3> localId); int getStartId() {return startId;} double getXRangeMin(){ return minCoords_m(0); } double getYRangeMin(){ return minCoords_m(1); } double getZRangeMin(){ return minCoords_m(2); } double getXRangeMax(){ return maxCoords_m(0); } double getYRangeMax(){ return maxCoords_m(1); } double getZRangeMax(){ return maxCoords_m(2); } void setXRangeMin(double xmin){ minCoords_m(0) = xmin; } void setYRangeMin(double ymin){ minCoords_m(1) = ymin; } void setZRangeMin(double zmin){ minCoords_m(2) = zmin; } void setXRangeMax(double xmax){ maxCoords_m(0) = xmax; } void setYRangeMax(double ymax){ maxCoords_m(1) = ymax; } void setZRangeMax(double zmax){ maxCoords_m(2) = zmax; } private: BoundaryGeometry *bgeom_m; /** PointList maps from an (x,z) resp. (y,z) pair to double values * (=intersections with boundary) */ typedef std::multimap< std::tuple, double > PointList; /// all intersection points with gridlines in X direction PointList IntersectHiX, IntersectLoX; /// all intersection points with gridlines in Y direction PointList IntersectHiY, IntersectLoY; /// all intersection points with gridlines in Z direction PointList IntersectHiZ, IntersectLoZ; // meanR to shift from global to local frame Vector_t globalMeanR_m; // Quaternion_t globalToLocalQuaternion_m; because defined in parent class Quaternion_t localToGlobalQuaternion_m; int startId; // Here we store the number of nodes in a xy layer for a given z coordinate std::map numXY; std::map numYZ; std::map numXZ; // Number of nodes in the xy plane (for this case: independent of the z coordinate) int nxy_m[1000]; // mapping (x,y,z) -> idxyz std::map IdxMap; // Mapping idxyz -> (x,y,z) std::map CoordMap; // Mapping all cells that are inside the geometry std::map IsInsideMap; // Interpolation type int interpolationMethod; Vector_t Geo_nr_m; Vector_t Geo_hr_m; Vector_t geomCentroid_m; Vector_t minCoords_m; Vector_t maxCoords_m; Vector_t globalInsideP0_m; // Conversion from (x,y,z) to index in xyz plane inline int toCoordIdx(int idx, int idy, int idz); // Conversion from (x,y,z) to index on the 3D grid int getIdx(int idx, int idy, int idz); // Conversion from a 3D index to (x,y,z) inline void getCoord(int idxyz, int &x, int &y, int &z); inline void crossProduct(double A[], double B[], double C[]); inline double dotProduct(double v1[], double v2[]) { return (v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2]); } // Different interpolation methods for boundary points void constantInterpolation(int idx, int idy, int idz, StencilValue_t& value, double &scaleFactor); void linearInterpolation(int idx, int idy, int idz, StencilValue_t& value, double &scaleFactor); void quadraticInterpolation(int idx, int idy, int idz, StencilValue_t& value, double &scaleFactor); // Rotate positive axes with quaternion -DW inline void rotateWithQuaternion(Vector_t &v, Quaternion_t const quaternion); inline void rotateXAxisWithQuaternion(Vector_t &v, Quaternion_t const quaternion); inline void rotateYAxisWithQuaternion(Vector_t &v, Quaternion_t const quaternion); inline void rotateZAxisWithQuaternion(Vector_t &v, Quaternion_t const quaternion); }; #endif // vi: set et ts=4 sw=4 sts=4: // Local Variables: // mode:c // c-basic-offset: 4 // indent-tabs-mode: nil // require-final-newline: nil // End: