// // Class RectangularDomain // :FIXME: add brief description // // Copyright (c) 2008, Yves Ineichen, ETH Zürich, // 2013 - 2015, Tülin Kaman, Paul Scherrer Institut, Villigen PSI, Switzerland // 2017 - 2020, Paul Scherrer Institut, Villigen PSI, Switzerland // All rights reserved // // Implemented as part of the master thesis // "A Parallel Multigrid Solver for Beam Dynamics" // and the paper // "A fast parallel Poisson solver on irregular domains applied to beam dynamics simulations" // (https://doi.org/10.1016/j.jcp.2010.02.022) // // This file is part of OPAL. // // OPAL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // You should have received a copy of the GNU General Public License // along with OPAL. If not, see . // #ifndef RECTANGULAR_DOMAIN_H #define RECTANGULAR_DOMAIN_H #include #include #include "IrregularDomain.h" class RectangularDomain : public IrregularDomain { public: using IrregularDomain::StencilIndex_t; using IrregularDomain::StencilValue_t; /// constructor RectangularDomain(Vector_t nr, Vector_t hr); /// constructor RectangularDomain(double a, double b, Vector_t nr, Vector_t hr); /// calculates intersection with the beam pipe void compute(Vector_t hr, NDIndex<3> /*localId*/); /// returns number of nodes in xy plane (here independent of z coordinate) int getNumXY(int z); /// returns discretization at (x,y,z) void getBoundaryStencil(int x, int y, int z, StencilValue_t& value, double &scaleFactor); /// returns index of neighbours at (x,y,z) using IrregularDomain::getNeighbours; /// queries if a given (x,y,z) coordinate lies inside the domain inline bool isInside(int x, int y, int /*z*/) { double xx = (x - (nr[0] - 1) / 2.0) * hr[0]; double yy = (y - (nr[1] - 1) / 2.0) * hr[1]; return (xx <= a_m && yy < b_m); } void setB_m(double b) {b_m = b;} void setA_m(double a) {a_m = a;} double getXRangeMin() { return -a_m; } double getXRangeMax() { return a_m; } double getYRangeMin() { return -b_m; } double getYRangeMax() { return b_m; } double getZRangeMin() { return getMinZ(); } double getZRangeMax() { return getMaxZ(); } int getStartIdx() {return 0;} private: /// longer side a of the rectangles double a_m; /// shorter side b of the rectangles double b_m; /// number of nodes in the xy plane (for this case: independent of the z coordinate) int nxy_m; /// conversion from (x,y,z) to index on the 3D grid inline int getIdx(int x, int y, int z) { if(isInside(x, y, z) && x >= 0 && y >= 0 && z >= 0) return y * nr[0] + x + z * nxy_m; else return -1; } /// conversion from a 3D index to (x,y,z) inline void getCoord(int idx, int &x, int &y, int &z) { int ixy = idx % nxy_m; int inr = nr[0]; x = ixy % inr; y = (ixy - x) / nr[0]; z = (idx - ixy) / nxy_m; } }; #endif // vi: set et ts=4 sw=4 sts=4: // Local Variables: // mode:c // c-basic-offset: 4 // indent-tabs-mode: nil // require-final-newline: nil // End: