Use different chains of random numbers on each core of a parallel run in...
Use different chains of random numbers on each core of a parallel run in CollimatorPhysics. Furhtermore fix simulation time after all particles were in material and fix spurious structure in longitudinal position with period length of time step that was present after passage of material.
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- src/Algorithms/ParallelTTracker.cpp 16 additions, 16 deletionssrc/Algorithms/ParallelTTracker.cpp
- src/Algorithms/ParallelTTracker.h 1 addition, 1 deletionsrc/Algorithms/ParallelTTracker.h
- src/Classic/AbsBeamline/Degrader.cpp 3 additions, 4 deletionssrc/Classic/AbsBeamline/Degrader.cpp
- src/Classic/Algorithms/PartBunchBase.h 2 additions, 1 deletionsrc/Classic/Algorithms/PartBunchBase.h
- src/Classic/Algorithms/PartBunchBase.hpp 6 additions, 0 deletionssrc/Classic/Algorithms/PartBunchBase.hpp
- src/Classic/Solvers/CollimatorPhysics.cpp 430 additions, 365 deletionssrc/Classic/Solvers/CollimatorPhysics.cpp
- src/Classic/Solvers/CollimatorPhysics.hh 25 additions, 17 deletionssrc/Classic/Solvers/CollimatorPhysics.hh
- src/Classic/Solvers/ParticleMatterInteractionHandler.hh 3 additions, 1 deletionsrc/Classic/Solvers/ParticleMatterInteractionHandler.hh
- src/Structure/ParticleMatterInteraction.cpp 6 additions, 17 deletionssrc/Structure/ParticleMatterInteraction.cpp
- src/Structure/ParticleMatterInteraction.h 1 addition, 12 deletionssrc/Structure/ParticleMatterInteraction.h
- tools/emacs/opal.el 2 additions, 2 deletionstools/emacs/opal.el
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