Mesh the whole domain; take into account the bunch offset; ippl to 3D mapping...
Mesh the whole domain; take into account the bunch offset; ippl to 3D mapping for multicore simulations are handled
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- classic/5.0/src/Algorithms/PartBunch.cpp 19 additions, 11 deletionsclassic/5.0/src/Algorithms/PartBunch.cpp
- src/Algorithms/ParallelTTracker.cpp 1 addition, 1 deletionsrc/Algorithms/ParallelTTracker.cpp
- src/Solvers/ArbitraryDomain.cpp 157 additions, 160 deletionssrc/Solvers/ArbitraryDomain.cpp
- src/Solvers/ArbitraryDomain.h 3 additions, 2 deletionssrc/Solvers/ArbitraryDomain.h
- src/Solvers/EllipticDomain.cpp 33 additions, 1 deletionsrc/Solvers/EllipticDomain.cpp
- src/Solvers/EllipticDomain.h 4 additions, 0 deletionssrc/Solvers/EllipticDomain.h
- src/Solvers/MGPoissonSolver.cpp 27 additions, 38 deletionssrc/Solvers/MGPoissonSolver.cpp
- src/Solvers/MGPoissonSolver.h 6 additions, 2 deletionssrc/Solvers/MGPoissonSolver.h
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